HW6: Bad Design, UI Havoc¶
Due date: 2024-10-02 23:59.
Read¶
To complete this homework, you might want to refer to the following readings:
- Oculus Best Practices Guide: currently called Informative Guides to Help You Design, Develop, and Distribute Your VR App.
- Lecture slides: IITM-Finland Certificate Course: Fundamentals of Virtual Reality.
- YouTube channel: IITM-Finland Certificate Course: Fundamentals of Virtual Reality.
- Textbook: Virtual Reality, LaValle 2016.
Download¶
Start with downloading the following VR Cardboard application:
Find Design Flaws¶
The objective of this assignment is to help you better understand and recognize bad and good design practices when it comes to user interaction, UI, and UX in VR applications. After downloading the above file, make sure to use the correct QR code that you generated in HW1 when running the application. To interact with the environment in this apk, you’ll use the "gaze" method, which involves looking at an interactive object or button and waiting for about a second.
The application contains seven scenes. Each scene contains one bad design practice. Your task is to recognize these design problems and answer our questions about what you see/perceive the issue are, and how things could be done differently to improve user experience in VR applications.
This homework can also be seen as an inspiration for your final project, in which you could implement more perceptual flaws/tunings/illusions of your choice.
Authors¶
Max Garcia, Aayush Kafle, and Anna LaValle.
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