Termbank
  1. O
    1. Oculus Best Practices Guide
      Reading Content
  2. U
    1. Unity
      Platform
  3. V
    1. Virtual Reality, LaValle 2016
      Reading Content
Completed: / exercises

HW2: VR Critic, Best Practices Guide

Due date: -- WARNING: BROKEN REFERENCE --.

Read through the Oculus Best Practices Guide

In this first part of the assignment, you will become familiar with the Oculus Best Practices Guide. The Guide introduces the current standards for comfort and safety that VR developers use. As you might guess, not following these guidelines could lead to experiences that cause discomfort, eye strain, headaches, and nausea.
You can find the Guide following this link:
Take your time reading through the Guide and consider common issues that arise even in the most well-designed VR experiences. This will prepare you for further content in this course.
In the exercises below, answer our questions by referring to the Guide. In the second part of the assignment, you will use your VR Best Practices knowledge to critically evaluate some VR experiences we have set up for you. Therefore, ensure you read the Oculus Best Practices Guide carefully.
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Download VR Experiences

Now that you are familiar with the Oculus Best Practices Guide, we ask you to download and review the following VR experiences:
Note: Make sure you always use your QR code generated in previous homework for the most comfortable experience, both in apps and on YouTube. To do this, every time your phone is in split screen VR mode, click on the gear settings icon and scan the saved QR code for each of your newly downloaded experiences.
For High-End HMD Users: If you own a high-end HMD, you can instead download and review the following VR experiences from the Meta Store. To download and run these experiences on your headset, you need to find them in the Oculus Application’s library and install them:
If one or more of the above experiences cannot be downloaded, you have the option to substitute them with experiences of your choice. Please provide the names and links to these alternative experiences in your responses. When picking experiences of your own, try to select ones that are different enough from each other so that there are distinct aspects to discuss about each of them. We want you to sample a diverse collection of experiences in this homework, ranging from cartoonish to realistic, from nauseating to comfortable, and from interactive to passive.

Criticise

This assignment is meant to turn you into a VR snob; pick apart every little design decision you can think of, there are no right or wrong answers. We will give no penalty for writing longer (or shorter) answers, but as a guideline, each answer should be 1-2 sentences long.
For each experience, think about these general categories:
For each category, identify which of the VR experiences does well and which one does poorly. Think of suggestions on how to improve the corresponding experience. Make sure to back up your critiques and suggestions with evidence from the Best Practices Guide.

Provide Citations

When appropriate, provide section names and direct quotes from the Best Practices Guide to cite a given observation.
Example:
The menu feels too close to the eyes which may cause discomfort. Instead,
UI elements should be incorporated into the virtual world as 3D objects. [1]
In footnotes:
[1] Vision -> Comfortable Viewing Distances:
…should be rendered at least 0.5 meters away…
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Authors

Anna LaValle.
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Informative Guides to Help You Design, Develop, and Distribute Your VR App.
The platform for interactive, real-time, 3D content creation.
Virtual Reality, LaValle 2016 is the free online textbook we use in this course.