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Completed: / exercises

HW4 (for Cardboards): Bad Design, UI Havoc

Due date: 2025-11-28 23:59.

Download

Start with downloading the following VR Cardboard application:

For Students with Their Own HMDs

Please complete the alternative HMD-based assignment.

Find Design Flaws

The objective of this assignment is to help you better understand and recognize bad and good design practices when it comes to user interaction, UI, and UX in VR applications. After downloading the above file, make sure to use the correct QR code that you generated in HW1 when running the application. To interact with the environment in this apk, you’ll use the "gaze" method, which involves looking at an interactive object or button and waiting for about a second.
The application contains seven scenes. Each scene contains one bad design practice. Your task is to recognize these design problems and answer our questions about what you see/perceive the issue are, and how things could be done differently to improve user experience in VR applications.
This homework can also be seen as an inspiration for your final project, in which you could implement more perceptual flaws/tunings/illusions of your choice.

Question 1

When designing menus, mention one bad design choice in Scene 1.
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Question 2

Mention one bad design choice in Scene 2.
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Question 3

What would be the most effective way to reduce the discomfort in Scene 2?
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Question 4

There is one design choice problem in Scene 3, what would fix it?
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Question 5

Which UI choice in Scene 4 is better and why?
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Question 6

Choose the best option for the menu design in Scene 5.
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Question 7

Mention one bad design choice in Scene 6.
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Question 8

What could improve the discomfort in Scene 6?
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Question 9

Mention one bad design choice in Scene 7.
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Question 10

What could improve the discomfort in Scene 7?
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Authors

Max Garcia, Venkat Swaraj Goli, Aayush Kafle, and Anna LaValle.
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Lectures and labs schedule for the VR Systems and Humans course, Fall 2024
Lecture slides, VR Systems and Humans course, University of Oulu
Informative Guides to Help You Design, Develop, and Distribute Your VR App.
The platform for interactive, real-time, 3D content creation.
Virtual Reality, LaValle 2016 is the free online textbook we use in this course.
YouTube Channel: VR Systems and Humans, Fall 2022
University of Oulu