The Final Project¶
For your final project, you will design and develop your own VR experience using Google Cardboard.
Overview¶
This year’s projects should focus on creating a fun, comfortable, and immersive VR Cardboard game experience that demonstrates:
- The power of VR to transport users into entirely new, imaginative worlds.
- The creative use of VR Carboard interactions that make the experience enjoyable and memorable.
Think of your project as a way to show what makes VR special — how it can take us to places that don’t exist in reality and allow experiences that would be impossible in the physical world.
Use insights from the lectures, slides, YouTube videos, and homework assignments as inspiration.
Project Structure and Grading¶
The final project will span the entire period and will consist of three parts. We will release them during the term on the main page according to the deadlines from the Course Schedule page.
Part 1: First Scenedue on 2025-11-05 23:59.- Submit a screenshot of your first Unity scene, 2 pts.
Part 2: VR Cardboard Setup and Calibrationdue on 2025-11-11 23:59.- Calibrate your phone/Cardboard pair. Generate a valid calibration QR code. Ensure your setup provides a comfortable viewing experience for use throughout the term, 2 pts.
Part 3: Twister Interaction Demodue on .- Submit a YouTube video demonstrating your implementation of a Twister-style interaction in your scene, 2 pts.
Part 4: Multiplayer Demodue on .- Add a multiplayer component to your project and submit a short video demonstration, 2 pts
Part 5: Project Descriptiondue on 2025-12-02 23:59.- Submit a written description explaining your concept, design choices, and perception-related elements. 2 pts.
Part 6: Final .apk & Gameplay Videodue on 2025-12-11 23:59.- Submit your final .apk along with a YouTube gameplay video showcasing your VR experience, 20 pts.
If you want to get started on
Unity
early, here are some tutorials to help you with that:Give feedback on this content
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