HW2 (for Cardboards): VR Critic¶
Due date: 2025-11-11 23:59.
Experience¶
Now that you are familiar with the Oculus Best Practices Guide, we ask you to download and review the following VR experiences:
- Stonemilker 360 Music Video by Björk, experience an immersive 360-degree music video that places you in the middle of Björk's performance, allowing you to feel like you are right there on an ocean shore in Iceland together with the artist.
- BBC Earth: Total Solar Eclipse, a 360-degree video showing a total solar eclipse as seen from space.
- Superman Roller Coaster, experience the thrill of a roller coaster ride in VR.
- Shadows Of Truth - Detective, embark on a chilling journey into the depths of mystery and intrigue with this detective game by Irusu.
- Graffiti Paint VR, this VR game is also available on the Play Store; it will let you use your creativity and create graffiti art.
Note: Make sure you always use your QR code generated in previous homework for the most comfortable experience, both in apps and on YouTube. To do this, every time your phone is in split screen VR mode, click on the gear settings icon and scan the saved QR code for each of your newly downloaded experiences.
If You Can't Download One of the Above Experiences¶
For students using their iPhones or in cases where one or more of the above experiences cannot be downloaded, you have the option to substitute them with experiences of your choice. Please provide the names and links to these alternative experiences in your response.
When picking experiences of your own, try to select ones that are different enough from each other so that there are distinct aspects to discuss about each of them. We want you to sample a diverse collection of experiences in this homework, ranging from cartoonish to realistic, from nauseating to comfortable, and from interactive to passive.
For Students with Their Own HMDs¶
Please complete the alternative HMD-based assignment.
Become VR Critic¶
This assignment is meant to turn you into a VR snob; pick apart every little design decision you can think of, there are no right or wrong answers. We will give no penalty for writing longer (or shorter) answers, but as a guideline, each answer should be 1-2 sentences long.
For each experience, think about these general categories:
- Graphical/Aesthetic Quality.
- Interaction.
- User interface.
- Movement.
- Immersion/Presence.
- Comfort.
For each category, identify which of the VR experiences does well and which one does poorly. Think of suggestions on how to improve the corresponding experience. Make sure to back up your critiques and suggestions with evidence from the Best Practices Guide.
Provide Citations¶
When appropriate, provide section names and direct quotes from the Best Practices Guide to cite a given observation.
Example:
The menu feels too close to the eyes which may cause discomfort. Instead, UI elements should be incorporated into the virtual world as 3D objects. [1]
In footnotes:
[1] Vision -> Comfortable Viewing Distances: …should be rendered at least 0.5 meters away…
Authors¶
Anna LaValle.
Anna palautetta
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