Termbank
  1. C
    1. Course Schedule
  2. L
    1. Lecture Slides
      Reading
  3. O
    1. Oculus Best Practices Guide
      Reading
  4. U
    1. Unity
      Platform
  5. V
    1. Virtual Reality, LaValle 2016
      Reading
  6. Y
    1. YouTube Lectures: VR Systems and Humans
      Content
Completed: / exercises

HW: Oculus Best Practices Guide

Due date: .
In this assignment you will read the
Oculus Best Practices Guide
. The guide will introduce you to the current standards for comfort and safety that developers of VR experiences use. As you might guess, not following these guidelines could lead to experiences that cause discomfort, eye strain, and even headache and nausea. As you read through the
Oculus Best Practices Guide
(currently called Informative Guides for VR development), try to think of things that always go wrong in even the most carefully designed VR experiences. This will prepare you to successfully complete further assignments in this course.
Further homework assignments in this course are related to the current assignment, as you become a critic of VR experiences that we set up for you. Therefore, take your time and read through the
Oculus Best Practices Guide
carefully.

Grading

Each answer is weighted equally in this homework. You will be graded according to how well you can justify your answer.
Note: You do not need to use an HMD for this homework assignment.

Question 1

Name one Oculus Best Practices recommendation that was most surprising to you and why.
Your answer should be 1-2 sentences.
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Question 2

Name one Oculus Best Practices recommendation that was most counterintuitive to you and why.
Your answer should be 1-2 sentences.
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Question 3

Which one of the Oculus Best Practices recommendations for eliminating VR discomfort was most suprising to you?
Your answer should be 1-2 sentences.
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Question 4

Which one of the following VR developer choices most commonly leads to user nausea?
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Question 5

Which one of the following VR developer choices most commonly leads to user eye fatigue?
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Question 6

Which one of the following VR developer choices is most likely to cause immediate spatial disorientation for the user?
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Question 7

Recommend one open ended question (like the questions 1-3 above) on the topic of Oculus Best Practices Guide. If you design a good question, we might use it in the next installment of the course. Make sure to include the correct answer to get full points.

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Question 8

Recommend one multiple choice question (like the questions 4-6 above) on the topic of Oculus Best Practices Guide. If you design a good question, we might use it in the next installment of the course. Make sure to include multiple answer options, and to point out the correct answer, to get full points.

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Question 9

What is the upper limit of comfortable latency in VR according to the Oculus Best Practices recommendation guide?
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Question 10

Which one of the following is NOT a common optic flow reduction method?
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Authors

Anna LaValle.
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Lectures and labs schedule for the VR Systems and Humans course, Fall 2023
Lecture slides, VR Systems and Humans course, University of Oulu, 2023
Informative Guides to Help You Design, Develop, and Distribute Your VR App.
The platform for interactive, real-time, 3D content creation.
Virtual Reality, LaValle 2016 is the free online textbook we use in this course.
YouTube Channel: VR Systems and Humans, Fall 2022
University of Oulu