HW: Bad Visuals, What Makes Content Eye-Friendly?¶
Due date: .
Read¶
To complete this homework, you might want to refer to the following readings:
- Oculus Best Practices Guide.
- Lecture slides.
- Virtual Reality, LaValle 2016.
Download¶
Start with downloading the following zipped VR application:
Find Visual Phenomena/Flaws¶
The objective of this homework is to teach you to recognize various unwanted phenomena/flaws in VR. Once you download the above file, connect your Oculus HMD, unzip the whole package behind the link, and start the
StereoMess.exe
. You can move around in the VR experience using the A and X buttons of your controller. The VR experience consists of nine rooms, each simulating different hardware, software, and design flaws. We've designed each room with one specific phenomenon/flaw in mind, something that is perceptually most obviously wrong in that room. Your task is to identify and describe this phenomenon/flaw in each room and answer our questions below.
To rephrase, we intentionally introduced software bugs in each room and your goal is to use what you've learned in class to make an informed judgment about what we might have done.
Authors¶
Aayush Kafle, Anna LaValle, and Matti Pouke
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