Termipankki
  1. C
    1. Course Schedule
  2. L
    1. Lecture Slides
      Reading
  3. O
    1. Oculus Best Practices Guide
      Reading
  4. U
    1. Unity
      Platform
  5. V
    1. Virtual Reality, LaValle 2016
      Reading
  6. Y
    1. YouTube Lectures: VR Systems and Humans
      Content
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HW: Bad Design, UI Havoc

Due date: .

Read

To complete this homework, you might want to refer to the following readings:

Download

Start with downloading the following VR application:

Find Design Flaws

The objective of this assignment is to help you better understand and recognize bad and good design practices when it comes to user interaction, UI, and UX in VR applications. Once you download the above file, connect your Oculus HMD, uncompress the whole package behind the link, and start the Unity Project VR Samples.exe in the headset. The application contains seven scenes. Each scene contains one bad design practice. Your task is to recognize these design problems and answer our questions about what you see/perceive the issue are, and how things could be done differently to improve user experience in VR applications.
This homework can also be seen as an inspiration for your final project, in which you need to implement more perceptual flaws/tunings/illusions of your choice.

Question 1

Mention one bad design choice in Scene 1.
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 2

What could improve the discomfort in Scene 1?
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 3

Mention one bad design choice in Scene 2.
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 4

What could improve the discomfort in Scene 2?
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 5

Which UI choice in Scene 3 is better and why?
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 6

Mention one bad design choice in Scene 4.
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 7

What could improve the discomfort in Scene 4?
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 8

Mention one bad design choice in Scene 5.
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 9

What could improve the discomfort in Scene 5?
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 10

Choose the best option for the menu design in Scene 6.
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 11

What could improve the discomfort in Scene 7?
Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Question 12

Recommend one multiple choice question for this homework. If you design a good question, we might use it in the next installment of the course. Make sure to include multiple answer options, and to point out the correct answer, to get full points.

Varoitus: Et ole kirjautunut sisään. Et voi vastata.

Authors

Ciprian Florea, Aayush Kafle, and Anna LaValle
?
Lectures and labs schedule for the VR Systems and Humans course, Fall 2023
Lecture slides, VR Systems and Humans course, University of Oulu, 2023
Informative Guides to Help You Design, Develop, and Distribute Your VR App.
The platform for interactive, real-time, 3D content creation.
Virtual Reality, LaValle 2016 is the free online textbook we use in this course.
YouTube Channel: VR Systems and Humans, Fall 2022
University of Oulu