HW: Bad Design, UI Havoc¶
Due date: .
Read¶
To complete this homework, you might want to refer to the following readings:
- Oculus Best Practices Guide.
- Lecture slides.
- Virtual Reality, LaValle 2016.
Download¶
Start with downloading the following VR application:
Find Design Flaws¶
The objective of this assignment is to help you better understand and recognize bad and good design practices when it comes to user interaction, UI, and UX in VR applications. Once you download the above file, connect your Oculus HMD, uncompress the whole package behind the link, and start the
Unity Project VR Samples.exe
in the headset. The application contains seven scenes. Each scene contains one bad design practice. Your task is to recognize these design problems and answer our questions about what you see/perceive the issue are, and how things could be done differently to improve user experience in VR applications.This homework can also be seen as an inspiration for your final project, in which you need to implement more perceptual flaws/tunings/illusions of your choice.
Authors¶
Ciprian Florea, Aayush Kafle, and Anna LaValle
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