Termbank
  1. C
    1. Course Schedule
  2. L
    1. Lecture Slides
      Reading
  3. O
    1. Oculus Best Practices Guide
      Reading
  4. U
    1. Unity
      Platform
  5. V
    1. Virtual Reality, LaValle 2016
      Reading
  6. Y
    1. YouTube Lectures: VR Systems and Humans
      Content
Completed: / exercises

HW: VR Critic

Due date: .

Experience

We recommend that you start working on both this homework and the subsequent, Best Practices Guide, at the same time, as they complement one another. In this assignment, your task involves downloading VR experiences, assessing their comfort, and evaluating the overall experience. The subsequent homework will guide you through best practices in VR. Familiarizing yourself with these best practices will help you evaluate the VR experiences. Therefore, we recommend working on both simultaneously for optimal results.
Now, as you are also reading through the
Oculus Best Practices Guide
, we ask you to review four popular VR experiences:
To download and run these experiences on your headset, you need to find them in the Oculus Application’s library and install them.

If You Can't Download One of the Above Experiences

For students using their own headsets or in cases where one or more of the above experiences cannot be downloaded, you have the option to substitute them with experiences of your choice. Please provide the names and links to these alternative experiences in your response.
When picking experiences of your own, try to select ones that are different enough from each other so that there are distinct aspects to discuss about each of them. We want you to sample a diverse collection of experiences in this homework, ranging from cartoonish to realistic, from nauseating to comfortable, and from interactive to passive.

Criticise

This assignment is meant to turn you into a VR snob; pick apart every little design decision you can think of, there are no right or wrong answers. We will give no penalty for writing longer (or shorter) answers, but as a guideline, each answer should be 1-2 sentences long.
For each experience, we will ask you about the following four categories:
For each category, think of what a particular VR experience does well and what it does poorly in regards to that category. Think of suggestions on how to improve the corresponding experience. Make sure to back up your critiques and suggestions with evidence from the
Best Practices Guide
.

Provide Citations

When appropriate, provide section names and direct quotes from the
Best Practices Guide
to cite a given observation.
Example:
The menu feels too close to the eyes which may cause discomfort. Instead,
UI elements should be incorporated into the virtual world as 3D objects. [1]
In footnotes:
[1] Vision -> Comfortable Viewing Distances:
…should be rendered at least 0.5 meters away…

Question 1

Which of the four experiences you enjoyed the most, and why?
Your answer should be 1-2 sentences.
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Question 2

Provide one critique of an experience above. What would you improve, and how?
Your answer should be 1-2 sentences.
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Question 3

Which of the four experiences had the worst graphical/aesthetic quality, and why?
Your answer should be 1-2 sentences.
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Question 4

Which of the experiences had the worst user interface, and why?
Your answer should be 1-2 sentences.
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Question 5

Which of the experiences was the least comfortable, and why?
Your answer should be 1-2 sentences.
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Question 6

Which of the experiences gave you the worst sense of immersion, and why?
Your answer should be 1-2 sentences.
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Question 7

Recommend one open ended question for this homework. If you design a good question, we might use it in the next installment of the course. Make sure to include the correct answer to get full points.

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Question 8

Recommend one multiple choice question for this homework. If you design a good question, we might use it in the next installment of the course. Make sure to include multiple answer options, and to point out the correct answer, to get full points.

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Question 9

Which one of the experiences was the most interactive?
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Question 10

Epic Rollercoaster experience can lead to a great sense of nausea/discomfort for which of the following reasons:
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Authors

Anna LaValle.
?
Lectures and labs schedule for the VR Systems and Humans course, Fall 2024
Lecture slides, VR Systems and Humans course, University of Oulu
Informative Guides to Help You Design, Develop, and Distribute Your VR App.
The platform for interactive, real-time, 3D content creation.
Virtual Reality, LaValle 2016 is the free online textbook we use in this course.
YouTube Channel: VR Systems and Humans, Fall 2022
University of Oulu