Termipankki
  1. O
    1. Oculus Best Practices Guide
      Reading Content
  2. P
    1. Piazza
      Platform
  3. U
    1. Unity
      Platform
  4. V
    1. Virtual Reality, LaValle 2016
      Reading Content
  5. Y
    1. YouTube: Introduction to XR Systems
      Content

Introduction to XR Systems

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WELCOME!

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Dear students,
This course focuses on the software components of modern XR systems. In lectures, we will cover 3d modeling, rendering, tracking, and sensor fusion methods used by the modern XR systems. During labs, you will work with the latest VR headsets to complete multiple programming assignments in Unity3D. We expect students to come with a variety of backgrounds and we do not demand you have had particular background courses. We will cover all of the necessary topics throughout the course. Ask us if you are unsure. Please find more information about resources, schedule, and other important links below.
We are looking forward to working with you!
The course staff.

Course Objectives

Upon completion of the course, you will be able to:

Course Topics

Prerequisites

We expect students to come with a variety of backgrounds and we do not demand they have had particular background courses. It is important for you to assess whether you can handle the material. You can start by looking through the course info and the textbooks. Ask us if you are unsure.

Course Staff

Dr. Paula Alavesa
MS. Elmeri Uotila
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Informative Guides to Help You Design, Develop, and Distribute Your VR App.
Piazza is our course's communication platform.
The platform for interactive, real-time, 3D content creation.
Virtual Reality, LaValle 2016 is the free online textbook we use in this course.
YouTube Channel: Spring 2023, Introduction to XR Systems